AoeStats
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MegaRandom

509241500Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 69m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
954
+12
🇺🇸 Vikings · United States
740
+20
🇺🇸 Burgundians · United States
848
-16
🇺🇸 Franks · United States
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,363 11:05 16:09 36:54 ⛏ Fast Castle
17 1,208 11:18 18:21 44:37 ⛏ Fast Castle
12 835 12:18 29:53 36:31 ⛏ Fast Castle
11 748 11:53 21:30 37:54 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,595 14,670 14,950 6,700 63,915 67,657
20,595 21,712 15,500 4,555 62,362 76,999
27,345 15,370 11,825 4,655 59,195 72,557
21,315 10,290 11,240 2,275 45,120 50,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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