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Black Forest

508496396Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 80m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
1236
+12
🇨🇭 Varangians · Switzerland
1215
+13
🇨🇭 Bohemians · Switzerland
1037
+20
🇨🇿 Maya · Czechia
981
+23
🇮🇳 Hindustanis · India
1169
-18
🇫🇷 Bengalis · France
1142
-17
🇺🇸 Franks · United States
1141
-17
🇬🇧 Mongols · United Kingdom
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,916 11:02 14:49 28:23 ⛏ Fast Castle
37 2,982 14:16 19:34 33:54 ⛏ Fast Castle
32 2,541 11:18 16:59 31:43 ⛏ Fast Castle
31 2,479 11:29 16:52 34:11 ⛏ Fast Castle
27 2,193 11:03 15:04 34:17 ⛏ Fast Castle
27 2,177 10:51 15:19 33:15 ⛏ Fast Castle
21 1,691 11:50 22:19 36:42 ⛏ Fast Castle
15 1,229 12:45 19:50 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,800 28,665 47,865 1,930 145,260 161,164
54,145 31,435 54,010 3,620 143,210 161,848
57,535 33,565 33,790 4,950 129,840 151,258
47,165 54,660 17,480 3,075 122,380 145,828
34,570 41,401 19,360 3,660 98,991 116,431
52,335 25,161 17,825 3,640 98,961 126,811
28,175 27,822 20,930 2,150 79,077 81,159
21,855 22,820 20,895 2,420 67,990 81,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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