AoeStats
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Oasis

509674795Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 64m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1049
+17
🇺🇸 Bengalis · United States
1024
+18
🇨🇱 Varangians · Chile
1008
+18
🇩🇪 Magyars · Germany
1109
-20
🇩🇪 Vietnamese · Germany
1044
-17
🇩🇪 Saxons · Germany
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,292 12:38 20:02 — ⛏ Fast Castle
28 1,812 10:36 18:59 35:23 ⛏ Fast Castle
26 1,711 11:43 19:39 41:27 ⛏ Fast Castle
24 1,574 11:42 15:55 34:27 ⛏ Fast Castle
23 1,470 10:48 14:59 35:28 ⛏ Fast Castle
22 1,398 11:40 25:12 43:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,285 39,000 18,795 4,525 86,605 91,533
55,955 12,685 12,405 4,750 85,795 104,378
30,015 20,794 18,355 2,625 71,789 81,733
22,230 25,025 15,000 3,225 65,480 82,634
19,460 26,198 7,810 2,285 55,753 57,598
15,025 9,165 5,190 1,075 30,455 30,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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