AoeStats
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Nomad

508953419Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 64m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1204
+13
🇳🇱 Danes · Netherlands
1204
+13
🇨🇱 Dravidians · Chile
1169
+15
🇲🇽 Mongols · Mexico
1110
+17
🇳🇴 Armenians · Norway
1227
-17
🇸🇪 Malians · Sweden
1127
-14
🇳🇴 Danes · Norway
1120
-14
🇸🇪 Saxons · Sweden
1093
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 4,037 12:24 19:45 35:23 ⛏ Fish Boom into Galleys FC
45 2,904 13:29 20:08 38:51 ⛏ Fish Boom FC
38 2,423 15:04 21:27 60:00 ⛏ Fish Boom FC
32 2,056 14:19 20:35 33:13 ⚔ Fish Boom into Archers
30 1,929 16:00 20:56 43:57 ⛏ Fish Boom FC
25 1,624 14:11 18:25 — ⛏ Fast Castle
22 1,400 13:44 19:10 — ⛏ Fish Boom FC
16 1,051 13:48 20:38 32:30 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,885 26,660 24,145 2,900 79,590 82,254
18,075 25,919 18,510 2,945 65,449 74,659
19,525 24,396 11,355 2,860 58,136 58,581
24,090 10,600 16,535 3,950 55,175 65,265
27,950 14,398 7,130 1,625 51,103 63,447
12,485 16,935 12,420 200 42,040 42,636
20,430 9,962 6,615 2,630 39,637 39,463
10,225 15,748 11,260 400 37,633 40,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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