AoeStats
← AiM | Fubuki Sinri

Arena

509995091Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1667
+15
🇨🇱 Turks · Chile
1617
+17
🇨🇱 Saxons · Chile
1549
+19
🇨🇱 Danes · Chile
1535
+20
🇲🇽 Varangians · Mexico
1715
-22
🇨🇱 Khmer · Chile
1629
-18
🇦🇷 Koreans · Argentina
1596
-16
🇲🇽 Italians · Mexico
1569
-15
Player eAPM Actions Feudal Castle Imperial Opening
99 5,363 10:46 15:02 27:38 ⚔ FC into Scouts
76 4,109 9:31 13:18 28:22 ⛏ Fast Castle
74 4,041 10:45 14:40 28:07 ⛏ Fast Castle
56 3,028 10:44 13:36 31:31 ⛏ Fast Castle
53 2,905 10:15 13:36 27:27 ⛏ Fast Castle
53 2,902 10:52 15:06 41:40 ⛏ Fast Castle
45 2,427 11:55 17:02 37:32 ⛏ Fast Castle
32 1,745 8:51 22:05 28:44 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,145 48,555 20,995 5,635 116,330 128,368
42,215 24,911 25,705 6,300 99,131 105,379
45,035 17,590 31,990 1,620 96,235 108,502
28,895 26,639 10,300 3,300 69,134 73,685
36,190 14,450 14,085 1,010 65,735 69,235
27,175 21,970 13,735 2,450 65,330 69,777
18,270 23,785 10,185 5,230 57,470 62,259
14,485 21,545 14,340 4,750 55,120 61,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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