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Lombardia

508775105Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 58m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,827 10:22 14:17 35:32 ⛏ Fast Castle
30 1,749 10:30 21:23 36:26 ⚔ Scout Rush
30 1,730 10:51 19:07 37:28
28 1,625 10:50 23:49 31:26 ⚔ Scout Rush
24 1,411 11:23 19:44 49:06 ⛏ Fast Castle
21 1,218 10:57 15:05 30:34 ⛏ Fast Castle
18 1,055 9:59 22:54 32:08 ⚔ Archer Rush
15 863 10:21 18:15 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,800 15,160 23,655 4,080 77,695 87,124
22,535 26,286 14,855 2,115 65,791 74,591
31,950 11,520 18,850 2,950 65,270 81,361
26,720 18,568 16,520 3,090 64,898 70,621
19,475 27,445 15,455 1,830 64,205 83,402
25,340 21,289 13,580 1,585 61,794 65,518
24,000 14,604 11,115 4,500 54,219 62,360
17,385 11,794 7,260 1,650 38,089 40,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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