AoeStats
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Lombardia

508768033Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 25m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1120
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1079
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996
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932
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Player eAPM Actions Feudal Castle Imperial Opening
38 965 9:59 23:35 — ⚔ Scout Rush
35 878 11:20 15:34 — ⚔ FC into Archers
29 742 11:20 18:45 —
24 613 10:35 14:34 — ⛏ Fast Castle
16 398 13:02 22:39 — ⛏ Fast Castle
16 401 10:23 17:59 — ⛏ Fast Castle
15 381 10:02 14:57 — ⛏ Fast Castle
12 307 12:30 23:58 —

Resources

Player Food Wood Gold Stone Spent Collected
5,895 4,825 535 200 11,455 12,699
5,915 3,982 625 850 11,372 11,787
6,055 3,768 950 200 10,973 12,539
4,360 3,610 200 750 8,920 10,772
5,235 3,025 475 0 8,735 10,651
4,400 3,410 340 100 8,250 8,557
3,700 3,307 350 100 7,457 9,373
3,725 2,475 250 0 6,450 10,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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