AoeStats
← 巅峰繁唐

Yucatan

510348690Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 59m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Shu · Indonesia
1047
+13
🇨🇳 Wei · China
1007
+15
🇨🇳 Varangians · China
998
+15
🇹🇼 Danes · Taiwan
984
+16
🇻🇪 Huns · Venezuela
1045
-17
🇮🇹 Inca · Italy
1003
-16
🇩🇪 Teutons · Germany
944
-13
🇨🇱 Saxons · Chile
939
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,069 10:46 15:57 50:07 ⛏ Fast Castle
32 1,892 10:18 25:16 36:14 ⚔ M@A Rush
29 1,764 10:50 21:55 38:28 ⚔ Scout Rush
22 1,327 11:16 15:14 42:45 ⛏ Fast Castle
17 990 12:42 37:46 57:24 ⚔ Archer Rush
14 818 12:06 43:57 — ⚔ Scout Rush
7 399 10:30 19:16 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,515 20,430 9,640 7,000 65,585 72,546
19,830 18,190 10,785 2,150 50,955 52,825
24,090 10,715 10,595 4,100 49,500 59,780
21,225 12,240 15,060 850 49,375 53,515
12,520 11,006 2,700 2,050 28,276 37,021
13,075 8,100 1,585 465 23,225 31,305
3,745 2,105 250 30 6,130 8,027
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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