AoeStats
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MegaRandom

508651113Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 31m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
836
+13
🇩🇪 Varangians · Germany
820
+14
🇺🇸 Danes · United States
817
+15
🇵🇱 Dravidians · Poland
1000
-76
🇧🇷 Japanese · Brazil
776
-14
🇵🇱 Franks · Poland
562
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 670 11:01 19:21 — ⛏ Fast Castle
21 657 15:53 19:38 — ⛏ Fish Boom FC
16 490 13:43 20:18 — ⛏ Fish Boom FC
13 390 11:31 22:49 — ⛏ Fish Boom
7 209 13:56 23:20 — ⛏ Fast Castle
6 189 12:31 22:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,430 8,786 1,180 1,610 20,006 23,150
4,775 9,127 1,685 1,300 16,887 17,720
7,585 4,880 2,450 1,630 16,545 17,516
5,905 3,850 1,635 750 12,140 13,569
2,855 2,034 380 650 5,919 8,289
2,550 1,890 200 125 4,765 7,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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