AoeStats
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Arena

508644364Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1212
+16
🇦🇺 Goths · Australia
1207
+17
🇹🇼 Danes · Taiwan
1179
+18
🇦🇷 Varangians · Argentina
1159
+18
🇹🇼 Varangians · Taiwan
1228
-18
🇨🇳 Danes · China
1222
-17
🇨🇳 Berbers · China
1216
-17
🇹🇼 Cumans · Taiwan
1203
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,061 10:10 25:34 — ⚔ Tower Rush
42 1,605 10:23 14:00 29:59 ⛏ Fast Castle
37 1,386 11:10 14:53 28:11 ⛏ Fast Castle
37 1,407 10:33 15:00 27:51 ⛏ Fast Castle
34 1,300 10:46 14:31 30:33 ⛏ Fast Castle
33 1,251 9:28 26:29 31:04 ⛏ Fast Castle
31 1,190 10:11 14:07 — ⛏ Fast Castle
24 907 10:37 14:58 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,190 14,630 11,065 1,650 51,535 56,404
18,100 16,120 11,170 2,950 48,340 53,905
23,470 13,150 7,855 1,050 45,525 52,767
14,425 13,581 8,425 2,270 38,701 43,701
13,885 9,235 5,125 875 29,120 33,531
12,645 6,265 3,610 1,500 24,020 31,912
10,020 8,505 3,575 340 22,440 25,341
6,850 3,105 2,040 1,120 13,115 14,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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