AoeStats
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Nomad

510797962Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,209 14:59 24:26 — ⚔ Fish Boom into Skirms into Towers
52 2,187 13:50 17:54 — ⚔ Fish Boom FC into Archers
52 2,168 12:41 18:21 — ⛏ Fish Boom FC
43 1,812 13:56 17:28 — ⛏ Fish Boom FC
42 1,763 12:28 26:10 — ⚔ Fish Boom into Archers
40 1,691 12:42 20:38 41:07 ⛏ Fast Castle
36 1,513 14:08 18:01 35:06 ⛏ Fish Boom FC
19 784 12:50 34:28 — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,515 20,955 12,285 4,075 59,830 64,441
21,400 10,550 7,245 2,800 41,995 42,664
12,590 14,822 6,375 1,500 35,287 37,641
10,875 7,913 1,950 2,450 23,188 26,628
7,900 9,825 4,125 1,150 23,000 24,093
7,125 11,453 810 955 20,343 21,226
6,700 6,122 2,055 275 15,152 15,823
5,385 6,863 2,215 580 15,043 15,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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