AoeStats
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Arena

508860242Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
1550
+14
🇭🇰 Britons · Hong Kong SAR China
1539
+15
🇹🇼 Celts · Taiwan
1443
+19
🇨🇳 Ethiopians · China
1406
+20
🇨🇳 Saxons · China
1598
-21
🇭🇰 Danes · Hong Kong SAR China
1527
-18
🇨🇳 Magyars · China
1508
-17
🇺🇸 Varangians · United States
1380
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,828 11:46 15:41 35:05 ⛏ Fast Castle
45 1,791 10:05 13:56 28:33 ⚔ FC into Scouts
45 1,794 10:11 13:59 36:03 ⛏ Fast Castle
44 1,737 10:20 14:00 26:17 ⛏ Fast Castle
42 1,668 10:09 14:57 28:15 ⛏ Fast Castle
39 1,541 9:50 13:36 28:37 ⛏ Fast Castle
33 1,298 10:38 14:34 28:15 ⛏ Fast Castle
32 1,270 10:16 14:16 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,275 15,655 11,340 2,450 55,720 65,320
20,150 15,620 10,955 1,010 47,735 55,843
16,245 13,375 8,300 2,580 40,500 44,616
_
14,800 13,260 8,015 3,550 39,625 49,990
18,320 11,590 7,610 1,850 39,370 43,840
14,740 16,560 5,185 2,315 38,800 43,250
14,420 14,389 4,890 1,050 34,749 37,592
12,475 10,060 3,355 2,970 28,860 36,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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