AoeStats
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Nomad

508886279Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 35m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1564
+19
🇦🇷 Persians · Argentina
1519
+20
🇲🇽 Chinese · Mexico
1498
+21
🇹🇼 Varangians · Taiwan
1413
+24
🇨🇳 Saxons · China
1712
-24
🇹🇼 Danes · Taiwan
1602
-21
🇳🇱 Inca · Netherlands
1572
-20
🇪🇸 Vikings · Spain
1567
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 1,576 13:11 17:09 34:28 ⛏ Fish Boom FC
42 1,483 13:14 24:00 — ⛏ Fish Boom FC
40 1,402 12:23 22:55 — ⛏ Fish Boom FC
38 1,366 13:08 16:40 — ⛏ Fish Boom FC
36 1,293 13:04 17:41 — ⛏ Fish Boom FC
35 1,245 14:31 18:51 — ⛏ Fish Boom FC
31 1,092 14:11 17:46 35:28 ⛏ Fish Boom FC
25 877 13:44 17:38 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,590 7,835 2,510 2,900 24,835 24,595
12,640 7,849 3,795 300 24,584 28,987
11,195 7,288 3,770 955 23,208 24,634
8,470 9,750 2,750 1,080 22,050 22,651
9,845 8,007 2,390 1,425 21,667 23,176
9,655 7,212 2,135 1,610 20,612 22,278
7,600 9,777 1,655 1,180 20,212 22,218
5,875 8,786 2,585 860 18,106 20,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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