AoeStats
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Arena

508755492Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1227
+10
🇺🇸 Varangians · United States
1213
+11
🇺🇸 Danes · United States
1210
+11
🇺🇸 Goths · United States
1127
+14
🇦🇩 Franks · Andorra
1174
-14
🇬🇧 Persians · United Kingdom
1108
-12
🇹🇷 Turks · Türkiye
1079
-11
🇦🇷 Bohemians · Argentina
1032
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,563 11:38 17:16 31:28 ⛏ Fast Castle
26 1,253 10:15 13:45 33:40 ⛏ Fast Castle
26 1,263 10:59 14:35 39:10 ⛏ Fast Castle
24 1,168 11:19 15:51 28:25 ⛏ Fast Castle
23 1,095 12:29 18:24 31:50 ⛏ Fast Castle
22 1,083 11:48 16:03 28:53 ⛏ Fast Castle
22 1,083 10:45 16:07 37:31 ⛏ Fast Castle
18 891 9:26 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,910 25,755 9,315 4,850 73,830 81,999
28,145 17,260 14,540 2,380 62,325 68,946
24,000 15,835 10,035 1,950 51,820 59,350
23,380 13,985 11,320 2,480 51,165 64,233
22,060 19,170 7,845 1,725 50,800 51,849
25,575 12,830 9,300 2,350 50,055 60,226
19,535 16,296 8,845 2,185 46,861 53,573
7,020 6,243 625 1,050 14,938 16,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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