AoeStats
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Lombardia

508619764Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 64m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1738
+7
🇨🇳 Chinese · China
1567
+13
🇮🇳 Magyars · India
1446
+17
🇨🇳 Varangians · China
1279
+23
🇦🇺 Saxons · Australia
1495
-15
🇦🇺 Huns · Australia
1495
-15
🇬🇧 Danes · United Kingdom
1488
-15
🇨🇳 Inca · China
1486
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,323 9:25 19:34 31:39 ⚔ Scout Rush
59 3,834 12:07 15:57 30:43 ⛏ Fast Castle
56 3,620 11:46 15:50 30:53 ⛏ Fast Castle
46 2,997 8:42 19:01 30:48 ⚔ Scout Rush
44 2,847 11:10 15:19 29:45 ⛏ Fast Castle
42 2,702 12:02 15:30 33:04 ⛏ Fast Castle
27 1,761 12:01 17:02 38:46 ⛏ Fast Castle
25 1,641 10:56 15:30 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,135 46,607 36,985 4,575 146,302 162,714
49,410 45,972 30,140 4,105 129,627 140,046
50,885 43,163 33,615 1,765 129,428 136,923
18,075 45,477 40,505 4,695 108,752 135,704
46,075 30,864 20,670 7,650 105,259 125,771
28,655 30,356 34,955 6,325 100,291 108,694
38,780 27,484 23,745 3,470 93,479 115,003
17,090 35,015 23,920 5,090 81,115 91,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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