AoeStats
← Diamante

Black Forest

508665518Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 44m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1365
+12
🇬🇧 Danes · United Kingdom
1349
+13
🇹🇷 Cumans · Türkiye
1326
+13
🇨🇳 Saxons · China
1306
-14
🇨🇳 Persians · China
1260
-12
🇰🇷 Varangians · South Korea
1253
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,417 9:29 22:40 39:41 ⚔ M@A into Archers
46 2,049 11:27 16:02 35:48 ⛏ Fast Castle
33 1,491 11:35 16:53 31:21 ⛏ Fish Boom FC
30 1,349 10:35 14:39 28:59 ⛏ Fast Castle
29 1,305 11:25 22:30 — ⚔ Skirms into Fish Boom
29 1,282 11:33 15:12 31:27 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,890 26,129 17,405 2,800 71,224 74,994
23,735 15,932 12,980 2,350 54,997 64,908
20,790 14,223 11,810 385 47,208 50,130
19,045 16,235 8,650 2,150 46,080 65,354
13,605 7,620 2,810 2,350 26,385 34,625
10,560 6,859 2,520 1,880 21,819 23,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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