AoeStats
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MegaRandom

508986504Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 58m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1189
+17
🇺🇸 Varangians · United States
1183
+17
🇬🇧 Saxons · United Kingdom
1181
+17
🇮🇱 Berbers · Israel
1145
+19
🇹🇼 Ethiopians · Taiwan
1217
-18
🇦🇺 Khmer · Australia
1217
-18
🇦🇷 Spanish · Argentina
1196
-17
🇦🇷 Italians · Argentina
1189
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,942 13:11 18:09 44:18 ⛏ Fish Boom FC
48 2,790 11:50 18:55 42:25 ⛏ Fish Boom FC
40 2,312 12:03 15:35 30:30 ⛏ Fish Boom FC
36 2,123 9:55 22:31 40:58 ⛏ Fish Boom FC
26 1,542 12:12 18:48 54:16 ⛏ Fish Boom into Fire Galleys FC
23 1,374 11:29 16:38 39:08 ⛏ Fish Boom FC
18 1,062 12:30 16:34 — ⛏ Fast Castle
15 850 11:41 21:53 — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,765 28,545 16,155 4,705 74,170 97,662
25,240 23,015 11,840 2,455 62,550 75,963
26,735 21,605 10,015 1,600 59,955 76,346
14,425 17,735 10,205 5,400 47,765 71,889
20,855 13,893 4,525 4,660 43,933 46,881
14,800 18,000 4,905 2,460 40,165 45,259
7,655 7,075 535 800 16,065 19,289
5,115 3,820 740 125 9,800 11,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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