AoeStats
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Nomad

509240728Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 70m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1254
+14
🇵🇱 Persians · Poland
1172
+17
🇺🇸 Hindustanis · United States
1164
+18
🇺🇸 Varangians · United States
1248
-18
🇲🇽 Slavs · Mexico
1195
-16
🇲🇽 Saxons · Mexico
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,791 13:46 17:49 41:43 ⛏ Fast Castle
38 2,689 12:40 22:29 50:10 ⚔ Fish Boom into Scouts
30 2,095 12:39 24:24 38:31 ⚔ Fish Boom into Scouts
28 1,964 13:21 27:13 42:27 ⚔ Fish Boom into Towers into Archers
22 1,558 14:11 22:24 55:47 ⛏ Fish Boom FC
20 1,439 15:25 23:27 44:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,945 30,485 31,605 4,565 97,600 102,006
38,515 23,654 24,665 7,550 94,384 105,773
25,140 24,240 15,055 5,855 70,290 72,805
16,975 29,552 16,535 4,575 67,637 76,515
26,285 17,808 8,620 4,405 57,118 59,956
13,595 13,360 4,825 3,085 34,865 36,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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