AoeStats
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MegaRandom

508764329Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 17m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1595
+17
🇺🇸 Ethiopians · United States
1522
+20
🇺🇸 Danes · United States
1494
+21
🇺🇸 Varangians · United States
1452
+23
🇲🇽 Khmer · Mexico
1790
-27
🇧🇷 Varangians · Brazil
1661
-22
🇲🇦 Persians · Morocco
1595
-20
🇳🇿 Britons · New Zealand
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,149 10:30 — — ⚔ Archer Rush
58 1,014 10:31 — — ⚔ M@A Rush
57 996 9:49 — — ⚔ Scout Rush
51 880 8:54 — — ⚔ Archer Rush
48 835 11:41 — — ⚔ Fish Boom into Archers
44 762 10:19 — — ⚔ Scout Rush
41 717 11:02 14:47 — ⛏ Fast Castle
35 608 11:37 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,750 1,893 260 125 8,028 8,527
3,875 2,632 915 65 7,487 8,680
3,300 1,507 250 1,950 7,007 7,380
3,530 2,066 250 200 6,046 5,975
2,875 2,423 725 0 6,023 6,166
3,610 2,091 100 0 5,801 6,897
3,405 2,129 50 0 5,584 6,028
2,050 1,400 910 0 4,360 4,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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