AoeStats
← RDA Ronan

Arabia

508522999Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1481
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1342
+11
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1225
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1195
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🇩🇪 Saxons · Germany
1248
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🇻🇪 Maya · Venezuela
1242
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🇸🇪 Magyars · Sweden
1241
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🇩🇪 Varangians · Germany
1187
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,577 9:32 26:52 — ⚔ M@A into Archers
44 1,967 9:14 21:31 43:26 ⚔ M@A Rush
43 1,911 8:29 21:53 37:06 ⚔ Scout Rush
34 1,510 9:32 29:56 — ⚔ Archer Rush
34 1,500 9:03 20:10 37:54 ⚔ Scout Rush
31 1,399 8:56 38:03 — ⚔ Archer Rush
29 1,296 10:18 — — ⚔ Scout Rush
28 1,259 11:40 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,890 14,687 11,945 850 52,372 61,870
16,930 9,479 8,020 200 34,629 43,943
13,775 11,368 6,370 425 31,938 35,225
13,070 7,234 3,300 2,260 25,864 29,013
16,790 5,027 170 125 22,112 22,417
7,475 8,479 2,675 3,180 21,809 24,102
6,445 4,782 3,185 2,825 17,237 18,264
6,295 6,754 995 400 14,444 14,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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