AoeStats
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Arena

508742701Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 61m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1242
+12
🇩🇪 Burgundians · Germany
1242
+12
🇹🇷 Varangians · Türkiye
1201
+14
🇮🇹 Byzantines · Italy
1111
+18
🇹🇷 Danes · Türkiye
1180
-15
🇹🇷 Saxons · Türkiye
1167
-14
🇩🇪 Hindustanis · Germany
1160
-14
🇬🇧 Saracens · United Kingdom
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,720 9:29 14:46 29:38 ⛏ Fast Castle
38 2,302 10:53 14:55 36:54 ⛏ Fast Castle
36 2,224 10:28 15:17 37:26 ⛏ Fast Castle
30 1,832 10:31 14:17 30:30 ⛏ Fast Castle
26 1,590 10:43 15:55 31:42 ⛏ Fast Castle
24 1,476 10:15 14:52 30:43 ⛏ Fast Castle
22 1,361 10:17 15:15 36:38 ⛏ Fast Castle
20 1,233 10:49 15:06 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,475 27,760 23,355 3,810 106,400 117,212
34,495 32,825 22,340 4,230 93,890 99,355
37,440 18,870 23,180 5,500 84,990 98,256
37,155 20,515 21,510 4,250 83,430 103,078
25,125 20,521 21,145 2,205 68,996 86,743
16,100 26,660 15,635 5,370 63,765 88,715
30,925 14,755 12,600 3,030 61,310 66,136
14,385 18,110 9,015 2,710 44,220 50,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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