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Lombardia

509854030Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 77m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1454
+16
🇭🇰 Britons · Hong Kong SAR China
1450
+16
🇭🇰 Huns · Hong Kong SAR China
1397
+18
🇨🇳 Persians · China
1335
+19
🇹🇼 Saxons · Taiwan
1472
-19
🇦🇺 Danes · Australia
1439
-17
🇨🇳 Ethiopians · China
1437
-17
🇦🇺 Varangians · Australia
1414
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,018 11:36 16:02 34:09 ⛏ Fast Castle
48 3,706 9:17 15:55 36:53 ⛏ Fast Castle
47 3,611 12:23 16:23 37:24 ⛏ Fast Castle
46 3,586 8:32 18:28 33:21 ⚔ Scout Rush
41 3,139 12:24 16:20 29:49 ⛏ Fast Castle
36 2,750 9:44 22:22 40:44 ⚔ Scout Rush
36 2,816 10:28 16:46 36:21 ⚔ FC into Archers
33 2,535 9:57 22:53 46:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,105 55,769 32,745 6,045 164,664 166,848
73,630 32,144 41,540 1,450 148,764 161,966
65,880 53,060 20,045 4,390 143,375 160,411
60,195 27,482 29,310 3,690 120,677 125,173
38,680 16,915 32,935 1,020 89,550 93,771
25,560 36,696 22,825 3,160 88,241 110,215
22,375 37,362 12,175 835 72,747 74,116
18,975 26,681 20,945 1,825 68,426 96,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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