AoeStats
← timon_1994

Fortress

508462739Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 79m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1174
+16
🇪🇸 Sicilians · Spain
1140
+17
🇳🇱 Spanish · Netherlands
1098
+18
🇳🇱 Britons · Netherlands
1098
+19
🇷🇺 Varangians · Russia
1193
-19
🇷🇴 Danes · Romania
1175
-18
🇺🇸 Hindustanis · United States
1153
-17
🇵🇱 Saxons · Poland
1121
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,186 8:38 12:09 25:43 ⛏ Fast Castle
51 4,071 7:40 11:31 23:57 ⛏ Fast Castle
43 3,415 7:43 13:31 28:50 ⛏ Fast Castle
40 3,161 7:06 11:24 33:47 ⛏ Fast Castle
39 3,074 7:07 11:55 47:02 ⛏ Fast Castle
32 2,519 6:34 10:41 26:31 ⛏ Fast Castle
23 1,809 8:38 15:20 32:00 ⚔ Archer Rush
23 1,841 7:29 13:36 25:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
123,780 24,070 17,675 4,690 170,215 176,054
57,690 35,403 53,980 4,615 151,688 172,301
32,545 54,935 33,670 3,750 124,900 154,029
40,860 47,330 25,235 4,515 117,940 155,490
47,505 32,290 26,560 1,880 108,235 117,477
27,355 35,145 8,780 4,740 76,020 109,645
22,620 34,023 10,200 5,725 72,568 105,668
15,345 19,910 6,575 3,590 45,420 52,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.