AoeStats
← 夜清尘

MegaRandom

509307884Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 18m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
1213
+12
🇨🇳 Franks · China
1056
+18
🇨🇳 Danes · China
1048
+19
🇨🇳 Lithuanians · China
934
+27
🇨🇳 Mongols · China
1354
-27
🇨🇳 Vietnamese · China
1056
-16
🇭🇰 Varangians · Hong Kong SAR China
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,067 11:58 15:44 — ⛏ Fish Boom FC
48 903 10:53 14:34 — ⛏ Fish Boom FC
41 779 10:55 15:24 — ⛏ Fish Boom FC
38 725 9:20 18:19 — ⛏ Fish Boom into Fire Galleys FC
32 606 14:03 — — ⛏ Fish Boom into Galleys
32 607 11:38 15:33 — ⛏ Fish Boom FC
14 260 10:37 — — ⛏ Fast Castle
14 268 9:51 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,200 4,250 700 200 9,350 9,790
3,300 4,675 1,100 0 9,075 10,474
3,395 4,148 680 200 8,423 8,673
3,700 3,945 300 200 8,145 10,021
3,900 3,475 250 300 7,925 8,156
2,000 3,860 315 0 6,175 8,208
3,125 2,625 200 0 5,950 7,126
2,850 2,450 295 0 5,595 8,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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