AoeStats
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MegaRandom

509302820Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 7m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Danes · South Korea
1114
+18
🇻🇳 Khmer · Vietnam
1097
+18
🇹🇼 Franks · Taiwan
1071
+19
🇨🇳 Poles · China
1047
+20
🇨🇳 Mongols · China
1436
-29
🇨🇳 Vietnamese · China
1099
-17
🇭🇰 Varangians · Hong Kong SAR China
984
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 398 — — —
39 281 — — —
33 243 — — —
29 207 — — — ⛏ Fish Boom
29 213 — — —
26 190 — — —
22 159 — — —
17 122 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 900 50 100 1,750 983
850 725 50 100 1,725 973
650 650 50 100 1,450 688
650 625 50 100 1,425 632
550 625 0 100 1,275 541
550 475 50 100 1,175 559
600 425 50 100 1,175 426
450 475 0 100 1,025 447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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