AoeStats
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Nomad

508666462Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 61m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1050
+13
🇺🇸 Cumans · United States
1007
+15
🇨🇱 Persians · Chile
966
+16
🇦🇺 Saxons · Australia
995
-15
🇦🇺 Varangians · Australia
993
-15
🇦🇺 Danes · Australia
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,053 15:44 23:17 — ⛏ Fish Boom FC
33 2,031 14:24 29:34 52:49 ⛏ Fish Boom
25 1,521 16:04 21:52 39:49 ⛏ Fish Boom FC into Fire Galleys
20 1,254 16:30 26:17 36:15 ⚔ Fish Boom into Scouts
16 1,012 15:40 36:10 — ⚔ Fish Boom into Scouts
8 487 14:39 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,365 26,885 19,625 8,530 85,405 92,472
26,180 23,599 13,970 5,680 69,429 106,027
13,795 25,078 6,830 5,760 51,463 56,694
20,680 13,945 5,995 2,975 43,595 42,925
7,415 6,388 600 435 14,838 17,073
3,595 2,707 360 750 7,412 7,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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