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Lombardia

508937498Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 34m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1119
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1119
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1182
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,260 11:18 18:00 32:43 ⛏ Fast Castle
35 1,204 9:13 19:02 33:42 ⚔ M@A Rush
35 1,177 12:16 18:32 — ⛏ Fast Castle
27 915 10:51 21:32 — ⚔ Scout Rush
17 566 12:37 22:32 —
15 506 12:14 20:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,195 7,234 2,880 2,255 25,564 30,336
12,365 7,660 2,360 1,180 23,565 31,786
9,740 7,586 2,475 1,710 21,511 23,975
11,285 5,500 3,475 400 20,660 25,285
7,660 5,775 390 690 14,515 17,297
6,575 5,153 1,150 1,150 14,028 19,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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