AoeStats
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African Clearing

510379356Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 33m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
1341
+12
🇩🇪 Aztecs · Germany
1314
+13
🇨🇿 Danes · Czechia
1185
+18
🇬🇧 Saxons · United Kingdom
1258
-15
🇬🇧 Danes · United Kingdom
1238
-14
🇬🇧 Mongols · United Kingdom
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,032 12:55 19:03 — ⛏ Fast Castle
29 999 11:56 28:03 — ⚔ M@A into Archers
27 929 11:45 27:26 — ⚔ M@A into Skirms
26 867 11:40 31:21 — ⚔ Archer Rush
22 729 12:03 26:56 — ⚔ Scout Rush
22 747 14:49 18:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,280 6,978 3,685 300 18,243 18,840
9,300 5,685 1,505 875 17,365 17,140
6,000 5,961 3,625 325 15,911 16,323
8,410 4,110 1,335 1,700 15,555 19,703
5,225 4,741 1,020 325 11,311 12,821
5,100 4,752 605 550 11,007 11,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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