AoeStats
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Oasis

510152884Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 54m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1291
+13
🇹🇼 Danes · Taiwan
1231
+15
🇨🇳 Tupi · China
1198
+17
🇺🇸 Saracens · United States
1255
-16
🇲🇽 Hindustanis · Mexico
1222
-15
🇵🇱 Vietnamese · Poland
1210
-15
🇲🇽 Varangians · Mexico
1182
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,855 9:24 24:43 41:53 ⚔ Scout Rush
52 2,805 9:38 26:21 39:10 ⚔ Archer Rush
40 2,166 9:38 22:19 38:49 ⚔ Scout Rush
34 1,868 10:25 16:22 35:46 ⛏ Fast Castle
32 1,756 9:45 26:01 39:12 ⚔ Archer Rush
30 1,641 11:36 17:28 37:15 ⛏ Fast Castle
21 1,132 10:37 16:27 31:26 ⛏ Fast Castle
18 953 11:16 15:51 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,320 34,203 4,730 3,650 77,903 81,848
25,945 20,405 18,465 3,450 68,265 77,000
22,620 25,284 14,720 3,315 65,939 76,050
25,510 17,615 16,470 1,550 61,145 72,556
28,140 13,760 15,095 950 57,945 68,263
14,225 21,552 13,880 2,150 51,807 68,652
12,110 20,112 13,775 1,925 47,922 49,428
23,980 10,580 9,425 2,580 46,565 49,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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