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Lombardia

510211968Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 51m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1155
+13
🇧🇷 Varangians · Brazil
1063
+17
🇺🇸 Saxons · United States
1038
+18
🇺🇸 Danes · United States
1083
-16
🇺🇸 Saxons · United States
1083
-16
🇺🇸 Byzantines · United States
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,568 11:32 20:42 36:52 ⚔ Scout Rush
28 1,464 11:09 18:17 34:34 ⛏ Fast Castle
27 1,373 11:23 23:41 41:06 ⚔ Archer Rush
23 1,207 10:50 18:38 33:13 ⛏ Fast Castle
21 1,094 11:55 25:20 36:10
15 785 12:39 23:02 46:16

Resources

Player Food Wood Gold Stone Spent Collected
25,205 15,724 16,350 3,675 60,954 65,280
22,605 17,045 8,830 3,130 51,610 57,570
19,340 14,392 7,160 3,720 44,612 46,380
15,320 11,653 9,410 4,395 40,778 51,138
18,515 11,432 4,535 2,250 36,732 41,331
15,235 6,746 8,425 3,450 33,856 37,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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