AoeStats
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Nomad

510570206Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 34m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1508
+10
🇨🇳 Franks · China
1460
+11
🇨🇳 Varangians · China
1410
+13
🇭🇰 Spanish · Hong Kong SAR China
1307
+18
🇨🇭 Romans · Switzerland
1408
-15
🇨🇭 Vietnamese · Switzerland
1377
-14
🇩🇪 Bengalis · Germany
1347
-13
🇷🇺 Danes · Russia
1282
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,990 12:23 27:55 — ⚔ Fish Boom into Archers into Towers into Skirms
51 1,780 15:16 18:31 — ⛏ Fish Boom FC
50 1,742 13:40 17:41 — ⛏ Fish Boom FC
41 1,429 13:54 17:57 — ⛏ Fish Boom FC into Fire Galleys
41 1,412 14:00 17:36 — ⛏ Fish Boom FC
33 1,129 12:34 — — ⛏ Fish Boom
31 1,076 12:28 23:33 — ⛏ Fish Boom into Galleys into Fire Galleys FC
24 819 14:24 22:09 — ⚔ Fish Boom into M@A into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,380 9,994 3,210 1,150 26,734 26,596
11,950 9,803 3,655 400 25,808 25,782
8,275 11,861 2,875 1,900 24,911 26,653
7,985 8,894 3,190 500 20,569 20,329
5,825 7,691 1,680 3,330 18,526 18,529
7,640 7,274 2,045 1,500 18,459 19,528
4,400 7,362 1,500 100 13,362 13,772
3,250 2,681 140 125 6,196 6,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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