AoeStats
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MegaRandom

509901739Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 7m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1502
+15
🇭🇰 Poles · Hong Kong SAR China
1486
+16
🇺🇸 Saxons · United States
1451
+18
🇩🇪 Danes · Germany
1445
+18
🇩🇪 Saracens · Germany
1537
-19
🇩🇪 Varangians · Germany
1486
-17
🇩🇪 Georgians · Germany
1465
-16
🇩🇪 Vietnamese · Germany
1456
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 478 — — —
54 411 — — —
52 398 — — —
50 384 — — —
41 317 — — —
38 295 — — —
29 220 — — —
23 174 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,820 230 50 0 2,100 2,326
1,650 250 50 0 1,950 2,143
1,400 275 0 0 1,675 1,671
1,200 403 50 0 1,653 1,651
1,250 400 0 0 1,650 1,951
850 375 0 0 1,225 1,722
800 228 50 0 1,078 1,463
900 0 0 0 900 1,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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