AoeStats
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Arena

508567969Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1511
+8
🇲🇽 Saxons · Mexico
1358
+14
🇨🇴 Italians · Colombia
1343
+15
🇲🇽 Varangians · Mexico
1320
+16
🇵🇪 Danes · Peru
1368
-15
🇦🇺 Varangians · Australia
1345
-14
🇲🇽 Khmer · Mexico
1286
-12
🇲🇽 Celts · Mexico
1286
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,998 10:08 14:57 24:43 ⛏ Fast Castle
45 1,917 10:33 14:25 — ⛏ Fast Castle
39 1,682 10:32 14:12 — ⛏ Fast Castle
38 1,610 11:37 14:23 — ⛏ Fast Castle
34 1,442 10:58 15:07 37:36 ⛏ Fast Castle
34 1,437 11:09 14:53 — ⛏ Fast Castle
33 1,408 10:16 15:58 42:06 ⛏ Fast Castle
28 1,181 10:45 14:45 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,770 8,100 11,970 950 39,790 41,167
15,870 15,185 3,240 4,200 38,495 42,124
14,480 6,920 7,695 100 29,195 37,493
8,290 13,630 5,570 930 28,420 29,057
10,795 11,890 3,170 1,900 27,755 29,765
10,225 9,065 6,655 1,450 27,395 29,780
3,550 11,105 7,300 130 22,085 23,700
7,450 8,116 685 2,000 18,251 19,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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