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African Clearing

510429973Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 37m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Huns · Dominican Republic
1473
+14
🇺🇸 Saxons · United States
1450
+15
🇧🇷 Koreans · Brazil
1443
+16
🇧🇷 Maya · Brazil
1433
+16
🇺🇸 Varangians · United States
1515
-19
🇧🇩 Mongols · Bangladesh
1426
-15
🇺🇸 Varangians · United States
1411
-14
🇺🇸 Danes · United States
1380
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,076 13:57 17:31 33:02 ⛏ Fish Boom FC
46 1,718 13:44 18:00 30:10 ⛏ Fish Boom FC
42 1,568 13:28 17:31 34:42 ⛏ Fast Castle
34 1,286 12:47 16:59 — ⛏ Fast Castle
28 1,064 12:33 33:24 — ⚔ Scouts into Towers
23 874 14:25 18:40 35:09 ⛏ Fast Castle
23 878 13:06 16:53 — ⛏ Fast Castle
19 711 12:54 24:33 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,275 17,386 8,005 1,575 43,241 48,987
19,375 12,665 7,100 1,155 40,295 42,188
12,755 11,145 2,630 1,250 27,780 28,291
14,025 7,013 4,040 1,800 26,878 28,034
11,460 7,818 3,400 1,150 23,828 25,187
7,150 8,130 1,780 1,250 18,310 20,214
9,060 6,005 500 1,245 16,810 17,743
5,015 2,912 560 1,400 9,887 10,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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