AoeStats
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Nomad

509822449Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1511
+11
🇲🇽 Spanish · Mexico
1504
+12
🇲🇽 Vietnamese · Mexico
1386
+16
🇹🇼 Saxons · Taiwan
1379
+16
🇲🇽 Italians · Mexico
1437
-15
🇺🇸 Varangians · United States
1407
-14
🇮🇹 Danes · Italy
1386
-13
🇨🇦 Spanish · Canada
1385
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,562 14:37 18:53 44:31 ⚔ Fish Boom into Towers FC
47 2,569 12:58 17:08 37:06 ⛏ Fish Boom FC
41 2,232 12:52 22:37 40:18 ⚔ Fish Boom into M@A into Towers FC
41 2,246 15:27 26:06 41:21 ⚔ Fish Boom into Archers
41 2,230 12:51 19:27 36:22 ⛏ Fish Boom FC
36 1,960 14:09 20:09 — ⛏ Fish Boom FC
33 1,778 13:14 17:57 39:49 ⛏ Fish Boom FC
19 1,054 13:21 19:25 41:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,845 29,137 11,240 5,850 80,072 90,103
28,590 22,369 13,435 4,970 69,364 72,124
28,830 20,008 11,570 3,355 63,763 67,445
23,345 22,316 10,890 5,410 61,961 66,001
19,925 18,319 9,295 1,980 49,519 52,122
13,765 25,111 5,055 1,810 45,741 55,237
17,985 15,461 9,125 2,350 44,921 48,237
14,700 10,974 6,005 3,125 34,804 37,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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