AoeStats
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Nomad

510398183Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 24m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1448
+14
🇮🇳 Burmese · India
1447
+14
🇺🇸 Danes · United States
1421
-15
🇹🇼 Saxons · Taiwan
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,030 12:02 20:31 — ⛏ Fish Boom into Galleys into Fire Galleys FC
38 930 13:14 17:10 — ⛏ Fish Boom FC into Fire Galleys
26 637 13:47 17:19 — ⛏ Fish Boom FC
24 582 12:30 17:26 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,150 4,225 1,380 965 11,720 11,842
4,000 5,135 1,510 760 11,405 11,913
5,000 4,905 575 755 11,235 11,586
3,575 4,749 1,115 200 9,639 9,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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