AoeStats
← b95303076

Nomad

510386477Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1413
+18
🇹🇼 Saxons · Taiwan
1379
+19
🇪🇸 Celts · Spain
1457
-19
🇪🇸 Varangians · Spain
1442
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,026 13:15 16:47 — ⛏ Fish Boom FC into Galleys
40 1,506 11:52 20:39 — ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,478 13:19 17:24 — ⛏ Fish Boom FC
38 1,454 12:18 17:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,975 13,971 3,225 3,045 30,216 31,932
8,100 12,774 3,510 1,825 26,209 28,118
11,835 8,597 2,955 1,400 24,787 26,401
7,815 7,595 1,780 2,375 19,565 21,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.