AoeStats
← Condorito17

Arena

510855225Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1405
+12
🇨🇴 Italians · Colombia
1380
+12
🇨🇱 Teutons · Chile
1368
+13
🇨🇴 Georgians · Colombia
1355
+13
🇲🇽 Saxons · Mexico
1342
-13
🇵🇹 Varangians · Portugal
1325
-14
🇵🇱 Danes · Poland
1311
-28
🇧🇷 Khmer · Brazil
1232
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,914 10:41 14:38 27:23 ⛏ Fast Castle
42 1,837 10:59 15:25 33:33 ⛏ Fast Castle
37 1,609 10:05 14:11 33:12 ⛏ Fast Castle
33 1,449 10:02 14:12 35:01 ⛏ Fast Castle
31 1,372 11:50 15:01 30:57 ⛏ Fast Castle
30 1,317 10:13 14:22 29:39 ⛏ Fast Castle
26 1,130 10:56 15:20 30:57 ⛏ Fast Castle
25 1,116 9:17 23:36 41:36 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,930 19,725 14,875 1,015 67,545 74,114
20,085 12,405 10,430 2,150 45,070 48,861
19,990 13,205 10,370 950 44,515 52,582
15,860 15,280 8,340 985 40,465 45,859
15,985 10,813 8,290 2,205 37,293 44,868
13,445 13,115 5,370 1,870 33,800 38,701
14,045 13,139 4,370 2,085 33,639 37,210
16,430 5,155 7,135 3,350 32,070 37,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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