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Oasis

510159232Analyzed
4v4 RM · 16h ago on Sep 29, 2026· 11m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1378
+14
🇩🇪 Saracens · Germany
1276
+18
🇩🇪 Khmer · Germany
1271
+18
🇸🇪 Poles · Sweden
1225
+20
1351
-19
🇬🇧 Saxons · United Kingdom
1319
-17
1309
-17
🇬🇧 Danes · United Kingdom
1308
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 816 9:35 — — ⚔ Scout Rush
63 721 10:09 — —
56 633 9:18 — —
47 533 9:28 — —
42 481 — — —
42 482 — — —
40 455 8:59 — —
30 346 10:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,890 985 0 0 2,875 3,289
1,660 800 50 0 2,510 2,858
1,750 709 50 0 2,509 3,093
2,000 425 0 0 2,425 3,289
1,450 755 50 70 2,325 2,557
1,350 870 50 0 2,270 2,585
1,700 450 50 0 2,200 2,861
1,400 528 50 0 1,978 2,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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