AoeStats
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Black Forest

509249196Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 77m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
17 1,350 12:18 18:14 30:31 ⛏ Fish Boom FC
17 1,347 15:41 26:42 38:20 ⛏ Fast Castle
15 1,184 16:59 22:43 29:37 ⛏ Fish Boom FC
13 993 10:27 21:37 33:56 ⛏ Fast Castle
11 841 15:00 24:09 41:32 ⛏ Fast Castle
11 869 14:56 28:10 42:55 ⚔ FC into Skirms
10 772 27:29 36:24 59:58 ⛏ Fast Castle
3 220 16:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
39,245 20,430 26,805 3,000 89,480 132,953
29,410 31,025 24,755 3,565 88,755 127,937
33,820 14,550 20,430 7,020 75,820 126,973
30,255 15,497 12,455 3,150 61,357 66,498
29,185 10,085 13,335 2,920 55,525 64,547
18,420 18,984 12,070 5,370 54,844 64,280
15,945 13,374 8,910 2,260 40,489 66,718
1,900 582 0 90 2,572 4,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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