AoeStats
← Mangudai de Oakley

Nomad

509179113Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 65m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Ethiopians · Portugal
1131
+14
🇧🇷 Persians · Brazil
1093
+16
🇦🇷 Italians · Argentina
1076
+16
🇵🇹 Franks · Portugal
955
+69
🇳🇴 Saxons · Norway
1127
-19
🇳🇴 Danes · Norway
1125
-19
🇳🇴 Varangians · Norway
1125
-19
🇳🇴 Franks · Norway
948
-23
Player eAPM Actions Feudal Castle Imperial Opening
35 2,269 16:43 36:08 57:33 ⚔ Fish Boom into Archers into Galleys
34 2,235 14:46 19:00 38:04 ⛏ Fish Boom FC
33 2,154 15:26 19:28 38:30 ⛏ Fish Boom FC
31 2,033 12:23 21:00 46:38 ⚔ Fish Boom into Towers FC
25 1,658 14:19 18:29 46:51 ⛏ Fish Boom FC
14 923 18:06 27:44 38:09 ⚔ Fish Boom into Scouts
13 869 17:51 27:51 — ⚔ Fish Boom into Drush into Towers FC
7 451 20:13 27:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,660 37,335 20,995 4,390 94,380 103,294
30,995 21,877 22,495 3,595 78,962 82,740
29,235 21,603 14,170 6,350 71,358 75,327
27,080 10,885 7,010 4,650 49,625 53,809
22,175 8,325 16,760 100 47,360 57,406
12,495 17,195 3,495 2,750 35,935 42,869
9,100 7,535 330 2,250 19,215 22,588
5,245 4,181 425 1,600 11,451 12,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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