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Black Forest

509962909Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 54m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
820
+15
🇩🇪 Byzantines · Germany
802
+15
🇧🇷 Celts · Brazil
793
+16
🇬🇧 Varangians · United Kingdom
811
-16
🇬🇧 Saxons · United Kingdom
807
-16
🇬🇧 Danes · United Kingdom
756
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,257 14:53 21:05 34:59 ⚔ FC into Archers
20 1,069 13:15 23:36 38:10
18 963 13:15 22:10 34:48 ⛏ Fast Castle
14 749 11:24 21:11 38:13 ⛏ Fast Castle
12 639 11:59 22:23 35:06 ⛏ Fast Castle
7 407 12:15 22:36 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,865 20,733 14,235 2,710 60,543 69,638
26,730 15,754 14,990 1,710 59,184 74,804
30,810 13,075 11,085 1,625 56,595 64,585
23,465 13,026 13,860 2,485 52,836 62,973
17,965 9,359 10,825 2,420 40,569 46,939
15,455 8,355 5,810 1,025 30,645 51,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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