AoeStats
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Pilgrims

509571158Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 4m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Huns · Poland
1201
+14
🇲🇴 Varangians · Macao SAR China
1185
+14
🇩🇪 Danes · Germany
1108
+17
🇹🇼 Byzantines · Taiwan
1107
+17
🇹🇼 Celts · Taiwan
1153
-16
🇨🇳 Saxons · China
1145
-16
🇹🇼 Jurchens · Taiwan
1138
-15
🇨🇳 Spanish · China
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 245 — — —
52 236 — — —
48 220 — — —
39 179 — — —
31 141 — — —
25 114 — — —
24 108 — — —
18 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 506 50 100 1,256 516
450 550 50 100 1,150 434
300 575 50 100 1,025 479
400 425 0 100 925 515
0 650 0 200 850 425
0 625 0 100 725 398
0 550 0 100 650 165
0 175 0 0 175 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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