AoeStats
← 白鹿城拉车车

Arena

509884598Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1366
+17
🇹🇼 Danes · Taiwan
1358
+18
🇨🇳 Varangians · China
1328
+19
🇰🇷 Bohemians · South Korea
1259
+21
🇹🇼 Saxons · Taiwan
1619
-27
🇹🇼 Varangians · Taiwan
1559
-26
🇹🇼 Mongols · Taiwan
1267
-14
🇹🇼 Danes · Taiwan
1118
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 2,554 10:21 14:26 29:20 ⛏ Fast Castle
47 2,056 10:02 13:36 27:41 ⛏ Fast Castle
44 1,915 10:28 14:06 30:02 ⛏ Fast Castle
43 1,853 9:38 13:24 33:11 ⛏ Fast Castle
38 1,668 9:18 14:21 27:08 ⛏ Fast Castle
38 1,666 9:52 14:26 30:46 ⛏ Fast Castle
33 1,434 10:25 14:08 31:12 ⛏ Fast Castle
14 618 12:11 15:51 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,220 16,330 14,110 3,000 61,660 67,350
19,930 20,520 10,930 4,325 55,705 66,739
19,565 20,620 9,450 2,900 52,535 53,370
23,125 13,645 8,875 5,450 51,095 57,774
22,380 14,915 11,185 1,530 50,010 58,728
21,255 14,210 11,990 1,530 48,985 62,568
13,650 12,355 6,425 3,100 35,530 38,735
14,480 8,285 3,620 1,500 27,885 33,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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