AoeStats
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MegaRandom

508620977Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 15m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1340
+10
🇭🇰 Varangians · Hong Kong SAR China
1060
+20
🇭🇰 Danes · Hong Kong SAR China
1059
+20
🇭🇰 Malay · Hong Kong SAR China
1058
+21
🇧🇩 Huns · Bangladesh
1207
-19
🇲🇽 Malay · Mexico
1174
-18
🇨🇳 Spanish · China
1168
-18
🇩🇪 Danes · Germany
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 797 10:55 — — ⚔ Archer Rush
43 684 9:39 — — ⚔ Scout Rush
36 574 8:29 — — ⚔ Archer Rush
33 520 9:51 — — ⚔ Archer Rush
30 469 9:50 — — ⚔ Archers into Skirms
25 395 11:41 15:18 — ⛏ Fast Castle
24 377 10:53 15:23 — ⛏ Fast Castle
20 320 11:18 15:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,835 1,250 350 0 6,435 7,015
3,425 2,397 50 10 5,882 6,060
2,650 1,803 1,085 0 5,538 6,283
3,170 1,701 400 50 5,321 5,712
2,450 1,847 640 0 4,937 5,149
2,500 1,186 200 30 3,916 5,127
2,400 1,086 350 0 3,836 4,225
1,920 1,536 370 0 3,826 4,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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