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Pilgrims

508940754Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 46m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1393
+15
🇺🇸 Saxons · United States
1363
+17
🇻🇳 Burgundians · Vietnam
1360
+17
🇧🇩 Japanese · Bangladesh
1339
+17
🇳🇱 Saxons · Netherlands
1393
-17
🇨🇿 Varangians · Czechia
1390
-17
🇩🇪 Byzantines · Germany
1368
-16
🇩🇪 Franks · Germany
1361
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,667 10:53 14:29 28:23 ⛏ Fish Boom FC
35 1,642 11:51 16:38 32:35 ⛏ Fish Boom FC
33 1,545 9:50 20:36 36:15 ⛏ Fish Boom into Fire Galleys FC
26 1,211 10:04 29:41 37:57 ⚔ Fish Boom into Towers FC
23 1,059 10:13 — — ⛏ Fish Boom
22 1,011 10:53 24:14 45:04 ⛏ Fish Boom into Galleys FC
19 893 10:41 19:02 30:30 ⛏ Fish Boom into Galleys FC
17 792 11:52 21:40 42:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,815 23,709 17,705 3,720 71,949 80,628
26,275 15,775 13,945 3,100 59,095 62,716
21,180 15,973 11,140 2,305 50,598 52,194
17,400 14,891 5,925 1,265 39,481 43,297
13,150 14,257 9,750 1,855 39,012 45,324
14,435 12,211 7,805 2,500 36,951 39,033
14,995 15,808 3,645 2,480 36,928 39,169
1,650 2,591 50 445 4,736 9,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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