AoeStats
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Nomad

509107353Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1406
+12
🇦🇷 Koreans · Argentina
1402
+13
🇺🇸 Lithuanians · United States
1356
+14
🇨🇳 Varangians · China
1330
+16
🇲🇽 Saxons · Mexico
1347
-15
🇬🇧 Danes · United Kingdom
1346
-15
🇮🇶 Persians · Iraq
1317
-13
🇮🇹 Koreans · Italy
1290
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,675 13:11 29:11 — ⛏ Fish Boom into Galleys into Fire Galleys FC
37 1,452 13:26 27:40 — ⚔ Tower Rush
37 1,472 13:13 17:07 36:41 ⛏ Fish Boom FC
35 1,384 12:07 21:35 35:10 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,311 12:43 20:12 38:20 ⛏ Fish Boom into Galleys FC
29 1,134 15:56 24:43 36:04 ⛏ Fish Boom FC
27 1,075 14:35 19:41 34:51 ⛏ Fish Boom FC
19 751 12:25 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,220 14,176 6,390 970 36,756 41,222
14,785 12,565 3,435 3,000 33,785 38,943
13,185 10,660 5,715 950 30,510 34,419
9,490 15,034 1,620 1,250 27,394 29,426
7,155 14,088 3,410 1,370 26,023 28,734
8,200 11,935 4,055 1,500 25,690 29,624
7,155 7,038 600 3,590 18,383 19,177
5,790 4,935 980 3,350 15,055 15,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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