AoeStats
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Lombardia

510138456Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 85m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1287
+13
🇮🇳 Spanish · India
1269
+14
🇮🇳 Wei · India
1265
+14
🇩🇪 Berbers · Germany
1266
-15
🇩🇪 Saxons · Germany
1245
-14
🇩🇪 Varangians · Germany
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 4,917 10:21 14:39 34:18 ⛏ Fast Castle
52 4,429 10:42 15:32 34:09 ⛏ Fast Castle
47 4,017 10:55 15:02 34:47 ⛏ Fast Castle
45 3,837 11:03 15:02 35:48 ⛏ Fast Castle
40 3,436 9:51 22:33 42:34 ⚔ Scout Rush
34 2,914 11:24 16:07 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,410 29,225 30,290 5,590 184,515 191,102
75,595 42,870 46,740 4,105 169,310 183,268
63,775 44,742 41,310 7,620 157,447 177,223
92,150 25,405 23,360 3,560 144,475 157,761
71,485 29,115 27,615 4,135 132,350 137,486
34,345 38,339 35,905 4,645 113,234 142,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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