AoeStats
← Masolas

Baltic

510885385Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 48m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,773 11:20 18:40 34:24 ⛏ Fast Castle
46 2,220 9:57 15:40 39:12 ⛏ Fish Boom FC
35 1,698 10:27 20:37 34:18 ⚔ FC into Archers
34 1,620 12:08 18:37 37:47 ⛏ Fish Boom FC
18 852 15:08 25:03 33:38 ◆ Fire Galleys FC
18 848 12:55 19:18 35:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,315 21,709 9,865 3,760 58,649 67,772
22,645 17,019 11,560 2,180 53,404 63,209
17,230 19,101 13,605 3,095 53,031 64,190
20,290 14,270 8,690 2,960 46,210 51,044
13,775 16,205 9,670 2,800 42,450 48,197
16,845 13,054 7,590 1,195 38,684 42,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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