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Fortress

510024503Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
915
+13
🇺🇸 Varangians · United States
880
+14
🇺🇾 Danes · Uruguay
874
+15
🇺🇾 Khmer · Uruguay
870
+15
🇲🇽 Danes · Mexico
860
-15
🇲🇽 Vikings · Mexico
857
-15
🇲🇽 Saxons · Mexico
836
-14
🇲🇽 Bohemians · Mexico
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,506 6:55 13:36 32:39 ⛏ Fast Castle
25 1,316 8:23 12:56 39:47 ⛏ Fast Castle
24 1,224 8:23 12:34 29:47 ⛏ Fast Castle
21 1,106 8:19 15:18 46:43 ⛏ Fast Castle
19 983 8:15 12:26 36:59 ⛏ Fast Castle
19 991 7:54 13:46 47:49 ⛏ Fast Castle
16 844 8:00 11:43 26:07 ⛏ Fast Castle
16 809 8:26 13:35 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,225 11,895 14,915 1,045 61,080 67,493
31,615 13,440 10,720 2,375 58,150 63,571
29,815 15,365 8,765 1,900 55,845 62,248
27,210 10,580 10,650 2,155 50,595 64,363
23,170 14,745 9,580 1,780 49,275 51,832
18,040 16,345 9,460 3,745 47,590 65,481
16,985 12,685 10,470 1,900 42,040 44,511
17,590 11,380 7,090 1,470 37,530 45,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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